My project for Ludum Dare 56 Game Jam!!


Instructions:

Destroy the enemy nest!

click on the icons on the lower left to summon units (shortcuts: Q, W, E)

Unit description:

Ant: (cost 1) not so powerful alone, give its best in group

Beetle: (cost 6) an absolute UNIT

Spider: (cost 12) high mobility and splash damage


Bugs:

- Sometime the insects slips past each other

- If a unit kill a defending unit, while it's attacking the nest, it will go past the nest (pst... you can use it at your own advantage)

- Please report me if you find any other bugs (Thank you!)


Credits:

- Kenney for the fonts (https://kenney.nl/)

- internet bugs for model (except spider)


THANK YOU for playing and voting in the GameJam!

I will absolutely revisit the game in the future because I have a lot of ideas that couldn't fit in the jam. Bye!

Updated 1 day ago
Published 3 days ago
StatusReleased
PlatformsHTML5, Windows
AuthorZioBob
GenreStrategy
Made withGodot
Tagsbugs, Game Jam, insects, Ludum Dare 56, tiny, wars

Download

Download
Tiny Wars for Windows 23 MB

Comments

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(+1)

The Wars might be Tiny, yet they're still rather challenging!

I managed to win at my first try, and I played the game some more times as well. Each time, the foe's insects cornered me and I barely managed not to let them invade my nest (thanks, bulky beetles <3 ).

When you finally can deploy spiders, at first it seems that you're going to have a smooth win, but then the foe's beetles suddenly slip past them! Rather than calling this a "bug" (surprisingly fitting for this game), I'd call this a feature, since it adds a layer of unexpected difficulty.

Overall the challenge is balanced.

I'd tweak just a couple things:

1) The ants' usefulness lasts too little. It's a better strategy to save resources to build beetles and spiders right after the first 15 seconds of game (or maybe even less).

2) The resource counter being placed in the top left corner forces you to focus your sight there instead of on the field. This can get annoying if you're playing on full-screen mode. I'd suggest placing the resource counter on the bottom center portion of the screen, or maybe beside the spider icon.

I'll give a plus to this game because smashing the enemy's nest with a gajillion spiders in the end is fun! XD